Lost in Translation
A Study of Remediation in Video Games and Films
de Josh Roberts
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The history of the video game has a deep connection with that of cinema. Whether it be the Saturday morning cartoon version of your favourite avatar, or the infamous pixelated travels of a beloved alien trying to phone home; video games and cinema have walked merrily hand in hand into the realms of mediocrity, contempt and disappointment. Why?
Discussing remediation’s early progression in video game’s golden era to its connection to some of the biggest and most influential video games of the last decade, Josh Roberts studies the development and the potential evolution of remediation. Roberts analyses the video game and it’s significant impact upon the world of fan films, Hollywood cinema and the works of Uwe Boll.
Including fascinating insights from the video game, cinema and fan film industry creating an interesting study of why so many remediations get Lost in Translation.
Discussing remediation’s early progression in video game’s golden era to its connection to some of the biggest and most influential video games of the last decade, Josh Roberts studies the development and the potential evolution of remediation. Roberts analyses the video game and it’s significant impact upon the world of fan films, Hollywood cinema and the works of Uwe Boll.
Including fascinating insights from the video game, cinema and fan film industry creating an interesting study of why so many remediations get Lost in Translation.
Características y detalles
- Categoría principal: Entretenimiento
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Características: 15×23 cm
N.º de páginas: 92 - Fecha de publicación: jul. 11, 2011
- Idioma English
- Palabras clave Josh, Roberts, JoshRoberts, Video, Games, Films, Art, Cinema, Computer, Television, TV, Halo, Assassin's, Assassins, Creed, 103%, Complete
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