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Nominated for 'Best Publication' at the 2011 Game Audio Network Guild awards.

As a practitioner in video game development, Rob Bridgett has explored and written about the connective tissue between film sound production and a newly emerging video game audio production culture. This new volume brings together, for the first time, freshly edited writings with many previously unpublished articles, documenting his work and thinking over the past ten years. This book is equally suited to film sound designers intrigued by game sound production as much as those in game sound wishing to further explore the meaning of cinematic sound. A fresh, insightful, and long overdue volume offering nourishment for students of sound as well as ammunition for sound artists working on the front line of development.

"A monumental contribution by one of the game industry's top sound directors. Bridgett has provided a thoroughly readable and useful exploration of technical and theoretical aspects of sound in games for novices, experts, and academics alike. Highly recommended!"
- Karen Collins, Canada Research Chair in Interactive Audio - University of Waterloo

"…after reading this book I can say that this is a must-have for anyone interested in audio for video games. Rob reveals inspiring theories and useful practical information that will help you to take your productions to the next level."
- Miguel Isaza,

"…Bridgett’s book presents a unique perspective, informed by both academic study and practical application, on what the world of game audio can learn from nearly a century of processes and creativity in narrative cinema… For anyone interested in where audio for ‘cinematic’ games has come from, and where it's going, this book is an essential part of your library."
- Richard Stevens, Senior Lecturer and Teacher Fellow Leeds Metropolitan University, Chair IASIG Game Audio Education Working Group

"…nobody writes and evangelizes with as much regularity, passion, insight and consistent relevance, on topics which really matter to practitioners, students and admirers of interactive audio. Unlike existing books which tend to focus on the history, technology and established processes of the medium, Bridgett discusses and explores its limitations, exciting possibilities and future... this collection of essays, articles and soap-box pieces is required reading. _With new and unpublished articles expanding upon an already impressive and valuable back-catalogue of work, I highly recommend Shadows of Film Sound."
- Kenneth Young, Audio Director, Media Molecule.

"Rob has provided a detailed analysis of two industries that have been sharing an awkward dance for the last decade. In this book he offers a perspective that enables them to waltz in perfect synchronization, through the steps of process as well as creativity."
- Alexander Brandon, Audio Director and Author of 'Audio for Games: Planning, Process & Production'


Acerca del autor

Rob Bridgett
rbridgett St John's, Newfoundland, Canada

Rob Bridgett is a senior audio director based in Canada. In 1993 he attended Derby University to study cinema and media, after which he was one of the first to graduate from the ‘Sound Design for the Moving Image’ Master’s degree programme at Bournemouth University in 1999.

Throughout his career, Bridgett has become a committed writer, speaker and advocate for the promotion of 'sound as design', with publications in a wide variety of journals, books and magazines.

Rob is an advisory board member for the Game Audio Network Guild and co-chair of the IESD.

Fecha de publicación  17 de octubre de 2010

Dimensiones  De bolsillo  302 páginas Impresión en blanco y negro (en papel no estucado crema)

Categoría  Referencia

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